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# atom.Class.Events Let you add and fire event, linked with current object #### method addEvent addEvent(string name, function fn) Using this method you can add events to eventable object #### method removeEvent removeEvent(string name, function fn) Using this method you can remove events from eventable object #### method fireEvent fireEvent(string name, array arguments) Using this method you can fire events in eventable object #### method readyEvent readyEvent(string name, array arguments) Using this method you can fire event in eventable object and automaticaly fire it on during all next "addEvent" (as image.onload) ### Base examples MyClass = atom.Class({ Implements: [ atom.Class.Events ] }); var my = new MyClass; // We listen 2 events: my.addEvent('foo', function ( firstArg ) { alert(firstArg); }); my.addEvent('bar', atom.log); // event `foo` fired my.fireEvent('foo'); // event `bar` fired my.fireEvent('bar'); // we don't listen `bar` event now me.removeEvent('bar', atom.log); ### readyEvent examples readyEvent used for once runable events. E.g. it can be application initialize or image loaded Application = atom.Class({ Implements: [ atom.Class.Events ], initialize: function (src) { this.image = new Image; this.image.onload = function () { this.readyEvent('ready'); }.bind(this); this.image.src = src; } }); var app = new Application('test'); app.addEvent('ready', function () { alert('image loaded and application is ready'); });
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